I really don't understand, tight wallet or not, how someone could get down on the offered price of $2.50. Lunch generally costs me $5 most days, so a bit of entertainment that promises at least three hours of my time is most definitely worth half of that. What really entices me about this price is that I understand, as someone who worked on PC game development well over a decade ago, the drive to want to make your own game, and I appreciate that the developers openly admit to setting the low price point in an attempt to gather a wider audience, as opposed to the somewhat unrealistic dream of making cash off their creation. They have even gone as far as stepping over the demo limitation to allow us to play more of their game outside of the time limit. They really want to share their game with us.
As far as character size.. Yes, I could compare a screen shot from this game to say, Final Fantasy III(VI), and the characters would look bigger on FFVI. However, you're not taking into consideration the massive resolution that Light's End is running on. To fairly compare a screen shot from an old 320x200 SNES game, you're going to have to put it next to a 1920x1080 screen shot from this one. I think you're going to find that now instead of the characters of Light's End appearing to be the size of a dime, the entire screen of FFVI is going to be the size of a dime.
Community Game developers can't make their title for the Arcade on a whim just because they want to. Arcade games go through a much tighter authorization process overseen by Microsoft, which is why you generally only see big name companies putting out games on XBLA. If your concern is achievements, my friend, you forget what gaming meant to us before the Xbox.
It is very difficult to make a game, and as I understand it, the developers of Light's End paid themselves to work on the game full time for a year, and they may not be able to develop another game like this full time, due to the financial hardships of doing so. It is easy to suggest things like bigger characters, and to scrutinize the game's value(but for $2.50? C'mon, now) based on the length of the game, but you're not looking at the human element behind this game. This game was made by two people, not a faceless entity consisting of rooms of cubicle dwellers toiling away with a massive budget.
I'm enjoying this game. This is the first "Community" game I've put money on. And at $2.50, I wish that I could convince more people to give it a try.
|