Foma Fomich wrote:
also, if you ever decided make a sequel or prequel to Lights End (personally i would recommend that you didn't as it would belittle the significance of the original - instead i would suggest a similar game in a different universe perhaps using the technical assests of the original saving crucial development time), to slightly solve the financial side of things one could charge a higher price point in knowledge that people who enjoyed Lights End would support any such theoretical 'sequel'.
lets say two years down the line and you had made a game twice as long and twice as 'deep', i for one would have no qualms paying 800ms points for it in the knowledge that based upon the original, the developers know how to make a good story focused game.
I think a trilogy would be better, same tech as the original but with higher quality in general then you could still sell each part for 200 msp (800 msp is too much, 200 msp means people can buy a map pack and the game) but still get lots more money.
you might want to make it more accessable to the mainstream games who won't buy the first while also adding side 'dungeons' so too speak.
maybe with two main characters who are completley seperate but intertwine with each others seperate stories (love sub plot?) one with a more action and puzzle orientated story and one with a more social and puzzle story.