I, for one, would like to see another tale in this world, with these characters, or at least, characters strongly connected to them (like their children, for example). I don't think some more conventional puzzle dungeons, with some kind of block and character swapping puzzles, would upset the gameplay, and may be a welcome change of pace in the game, though the main gameplay should centre around relationships and character interaction as in the first.
Perhaps introduce a mechanic where the Player's Soul/flame/control can be transfered through reflections or mirrors also, and make it a puzzle to get characters whom the player can not usually get close to safely to stay at some reflection long enough for another character they already have control over to reach a suitable reflection to transfer over to (Maybe your current character is locked up and kept at a distance, so you start a convasation with a specially vain guard, and point out a stain on his uniform, so he goes to a mirror to wash it out, at which point you go to a puddle in your cell and then continue the puzzle in the vain guard, etc.). Just an idea for what may be a simple new mechanic to add a new depth to the game. Or it could be an annoying to implement feature that ends up allowing you to use one or two new puzzles that are uninteresting and even less fun.
But I definitely want to hear more about the characters from the original. Towards the end, Crystal feels like she all but disappears from the limelight, and we only really get into the Princess at the end, so you just get a glimpse of something that feels like it had a lot more to it. And I also want to find out more about something else, but I want to devote another topic to that important matter.
*sheepishly looks at his feet*
As is often the case, when I got to the end of this, my brain immediately began dreaming up new ideas for it... I even came up with what might be an interesting way to continue the game... as the same "Child of Divine" the player is in the first game... And what could be an interesting twist to include in the story.
The basic idea is that during the fall at the end of the first game, the Divine's Child transfers to a Tree within the cave, that gets sun and rainwater from the crack in the ceiling. No one ever comes down to the Divine's shrine, let alone close to the tree where the Divine's Child resides. Then one day, several years from the first game's events, a young girl comes down into the cave, though goes past the shrine, and tries to hide round the edge of it, giggling. This could be Crystal's daughter. A little after a young man, the girl's brother, comes down, looking for her, and approaches the Divine's Shrine. The Divine pushes a Second "Child" into him, confusing him and putting him off balance. Concerned, the girl approaches her brother, but he pushes her away in the confusion, causing her to fall off the cliff. Distort at what he had accidentally done, he runs off, believing himself to be a monster who has killed his little sister. The sister is not dead however, but landed relatively safely in the branches of the Tree where the Divine's First Child resides. As she climbs out, onto a nearby ledge, the first Child transfers to her, and the game begins properly.
That's an idea I have for an introduction. As I said there's another part to this idea which is the midway story plot...
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